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Big Party — a 3D online party brawl for up to 12 players

Outlaws scatter across a crumbling floating archipelago at sunset as a werewolf charges through and one player is thrown into the void

Up to 12 outlaws · Zero manners

Six bite-size minigames built around shoving your friends off things. Push, grab and throw rivals into the void, outrun a werewolf in the dark, or settle it over a chess table — online, on LAN, or eight-deep on one couch.

Demo out now 6 minigames Up to 12 players 8-player couch Voice chat Windows · macOS · Linux

Roll the film

See it in action


Six ways to raise havoc

The roster

Every mode runs on its own clock and its own seat count. Chain them into a playlist and the scores carry.

Floor Collapse — ten stacked floors breaking away beneath the players

Floor Collapse

Every step breaks the tile behind you. Up to ten real stacked floors: fall through and you land on the one below, off the bottom and you are out.

90s8 playersFirst person
Curse Tag — the werewolf hunts a lantern-carrying outlaw through a dark wood

Curse Tag

The cursed player becomes the werewolf. It hunts at night in a real wood and sees three times further than its prey. Lanterns blind it, one ward charm buys you a heartbeat, and nobody gets a map.

120s12 playersFirst person
Gold Rush — miners scoop nuggets across the mesa and bank them in the middle

Gold Rush

Scoop nuggets and bank them in the middle. A shoved miner drops the lot, which makes every full saddlebag a target and every trip back a gamble.

90s12 playersThird person
Color Conquest — the board claimed in each outlaw's team colour

Color Conquest

Paint the ground by walking it. Shoves stamp your colour straight over theirs, so the land grab is settled with your shoulder as much as your feet.

75s12 playersThird person
Checkmate Canyon — a chess duel on a canyon table where the pieces are alive

Checkmate Canyon

Real chess on a ranch table where the pieces are alive — a cactus, a bronco, a rattler, a watchtower, a duchess and a sheriff. Proper chess clock, or turn on Lively Pieces and a bored piece will move itself.

Duel2 playersVoice moves
Last Standing — the crumbling archipelago at sunset

Last Standing

The deep one, and the reason the rest exist. Parkour and elimination over a collapsing archipelago — the full breakdown is up top.

120s8 playersFeatured

Meet the outlaws

The cast

Four ranchers and the thing one of them turns into. Every one of them is built from primitives in code as the game runs — no model files ship with it — and what is turning below is that exact character, not a picture of it.

  1. Coleclassic stetson
  2. Raehat pushed back, braid down the back
  3. Micahwide flat brim, poncho collar
  4. Zoragoggles and a flat cap
  5. The werewolfwhat the curse makes of you

However you can get people in a room

Play your way

Online camps

One click opens a camp. Friends find it in the public list or drop in with a join code. Peer-to-peer and host-authoritative — no dedicated servers, no queues.

Eight on one couch

One keyboard and up to seven gamepads on a single screen. The camera frames every local player and pulls back as the group spreads out.

LAN & bots

Same building, no internet. And any seat you can't fill with a person takes a bot that runs on exactly the same inputs a gamepad sends.

Voice chat

Push-to-talk, with the host choosing whether the camp hears everyone, only the players near you, or only your team. Mute anyone from the lobby or mid-round. Nothing is recorded or stored.

Playlists & seasons

Build a run of rounds, set each one's length, and let the scores carry. Per-round awards, cumulative standings, and a season ledger that keeps its own books.

Say your move

Checkmate Canyon takes spoken moves — say “E2 E4” and your hand goes there. It runs on your machine's own offline recogniser, opt-in and off by default.


Under the hood

Built different

0

Asset files

Every character, arena, sound effect and sky is generated in code as the game runs. No art ships with it and nothing in it is licensed from anyone else.

1st

Person, if you want it

Four of the six modes open from inside your own head, and every mode offers the choice. It is a default, not a rule — disagree with any of them.

10

Languages

English, Spanish, Portuguese, French, German, Italian, Russian, Chinese, Japanese and Korean, switching instantly without a restart.

3

Colourblind filters

Protanopia, deuteranopia and tritanopia, applied across the whole game — alongside fully rebindable keyboard and pad, screen-shake and flashing toggles, and reduce motion.

75s

Shortest round

Seventy-five seconds to four minutes, depending on the mode. Learn one in a single round, lose the evening to twelve of them.

Steam, done right

Achievements, stats, cloud saves, the overlay and rich presence. Join straight from a friend's profile.


The trail ahead

Roadmap

Dates to be announced — but the first two are already here.

01
Live now

The free demo

Out on Steam and playable today. It is the real build — minigames, bots, couch play and all.

02
Running

Closed playtests

Hands-on builds with the Discord posse, hammering online camps across real connections. Invites go out there first.

03
Up next

Steam Early Access

The full six-mode roster, online camps, custom playlists and season standings.

1.0
Planned

Full release

More modes, more maps, deeper seasons, and whatever the playtests prove the game is missing.

Still wonderin'?

Questions & answers

Is there a demo?+
Yes — the demo is free and playable right now on Steam. It is the real build, not a video.
How many people can play together?+
Up to 12 outlaws in a round. Curse Tag, Color Conquest and Gold Rush seat a full 12; Last Standing and Floor Collapse seat 8, because their arenas are tighter; Checkmate Canyon is a strict two-player duel. Any empty seat can be filled with a bot.
Can we play on one screen?+
Yes — up to 8 people on one couch, one keyboard plus up to seven gamepads. The camera frames every local player and pulls back as the group spreads out.
What platforms is it on?+
Windows, macOS and Linux, on Steam. Everyone plays together — the platform makes no difference to who you can party with.
Is there voice chat?+
Yes. Push-to-talk, and the host picks whether the camp hears everyone, only the players near you, or only your own team. You can mute anybody from the lobby or the pause screen, and nothing is ever recorded or stored.
How does hosting work?+
Peer-to-peer and host-authoritative. One click opens a camp; friends find it in the public list or join straight from a code. There are no dedicated servers and no queues.
Can I help test it early?+
Please do. Hop into the Discord — that is where playtest invites and build drops go out first, and where the bug reports actually get read.